This page is the latest incarnation of my official website. It’s a compendium of things I have published and other stuff I made during my spare time.
In this blog, I keep track of the updates of this site, and post some technical articles from time to time. If you are interested, just subscribe to the RSS feed.
Wed, 01 Jan 2020 21:58:32 +0000
Happy new year 2020!!!
I should have written this in 2019, but I guess it's also good to start 2020 with a retrospective of 2019.
WorkWe got acquired in July and unfortunately most of the development team was made redundant, since we stopped the development of our main products. But I was fortunate to stay and I wrote a plugin for a draping simulation program. Details here: EcoShot beta. We'll see in the new year how the product evolves, but I learned many things (see Power Up section). I've been using at work the WebGL Model Viewer I open-sourced in 2014 (the first version is in webGL-tests), so I've added some interesting functionality to it. The most recent one is just from the 31st of December 😃, a shader to visualize the intersecting volumes of a mesh: Self intersections (pull-request). You can test the Model Viewer here: WebGL Model Viewer.
Technical blog articlesI haven't written much this year, but I think wrote some interesting stuff:
Indie developmentI added some AR functionality to VidEngine, and I was creating an AR app with it, but unfortunately I didn't finish it. At some point in summer, I paused its development to start creating a new game, Syllabits Syllabits is an English word puzzle game. It's basically the same as the Spanish word puzzle game Silabitas, which I released in 2016. I spent some time to update the art and I tried to improve the tutorials. I was moderately successful because the game made it to the "New games we love" list in Apple App Store in the UK. It was 4th in the list, and approximately 6 million people saw the banner. The conversion wasn't great, and only about 200 people downloaded it. However, that's quite an achievement for me, since I earned more with that game than in the 6 years I've been in the App Store combined. Apart from Syllabits, I released some small updates to other of my games and apps:
Power upBetween work and my indie development, I practiced mostly 4 programming languages,
Power downTime is limited, so you can't focus on everything... Here are some things I haven't practiced much (or at all... 😅):
FunUnfortunately, I couldn't visit Japan this year. But I managed to do many short trips around Europe instead: