This page is the latest incarnation of my official website. It’s a compendium of things I have published and other stuff I made during my spare time.

In this blog, I will keep track of the updates of this site. If you are interested, just subscribe to the RSS feed.

WebGL model viewer
Sun, 04 Oct 2015 13:38:19 +0100
I've been refactoring some of my WebGL tests to make a small WebGL model viewer.

You can test it here: WebGL model viewer

It's part of my webGL tests repository, although perhaps I should branch it into a repository on its own?

Anyway, I think I'll add some lighting parameters next, and the ability to import .OBJ files.

Pixel art walking animation reference
Thu, 13 Aug 2015 22:46:19 +0100
I spent a couple of hours in GIMP just to make this lame walking animation, but I thought I'd share it, see if I get some feedback. I plan to use this as the base animation of a retro 2D game I have in mind. The sprites can't be bigger than 32x32, and I'm trying to keep the animation under 9 frames.

When I draw the final character on top of it, I'm hoping it will look a bit better though

Sat, 28 Feb 2015 16:42:10 +0000
If you read the development diary on Snake on a Sphere, I talked about a small tool I made to compute Spherical Harmonics. I've recently rewritten it in Swift, and made it a bit easier to use.

The source code has been in GitHub all along, but I've bundled it in an app so people can use it straight away. You can find it here:


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