Overview of my 2024
2024 has been another year of rollercoasters. I started 2024 without a job, and I did lots of job interviews and studied to prepare for them. I released a macOS app, Mantis Shrimp, and I was busy for a while doing the Genuary challenge using my own app, writing shaders for practice.
I found a job in a video games company, Lucid Games, so I’m back in the games industry after a gap of 8 years working for fashion. As soon as I secured the job, I flew to Tokyo to take a short break, for 10 days. It was great to meet ex-colleagues and friends again.
I started work in April and I’ve been quite busy since, so I didn’t write all the blog posts I had planned, but no one was expecting me to, so I should relax 😅
I’ve done more exercise than usual, but it’s not lots. At the beginning of the year I started badminton and I was playing every week. However, I stopped in summer and I haven’t resumed it yet… I also started yoga 4 months ago, and I’m doing it every week so far 🧘🏻👍
I’ve also been checking my health. All of a sudden one GP wanted me to have all kinds of checks and I said yes to all, because it’s usually hard to get any attention from NHS and they usually ignore any mild conditions, even if chronic. So I’ve been a bit busy with GP appointments for the past 2 months, but for a good reason.
In November I heard the bad news that a friend I talked a lot to for the past 5 years had passed away. It wasn’t a surprise because I was aware of his deteriorated health, but it was still very sad. I wrote about him in here: Nuku-Nuku / Future Brain.
In the new year I’m going to start in a new project (at Lucid), so I start 2025 again with more changes.
Let’s see how 2025 goes. Let me list some of the stuff I did during 2024 first.
Work during 2024
I did tons of interviews before landing at Lucid Games. I've been learning Unreal Engine 5, touching some of the code, and doing cool things. The codebase is huge, so I'm quite overwhelmed at times, but people in the team have been very helpful and I think I've levelled up a bit.
I can't show anything of what we are doing, but I did some test with Unreal on my spare time using Unreal's Mass system and storing skinning weights on textures to do the animation on the GPU, and I recorded a funny clip of that. I used it in this music video: Programmer's affliction (vocaloid Japanese voice).
Indie development and GenAI music
I haven't made any games this year. I've only done some development of my shader app, Mantis Shrimp. I just released an update last month. I also released some maintenance updates to Sil·labetes, Silabitas, and Sopilabitas. Those 3 had a bug introduced in recent versions of iOS. It's quite an interesting bug, so I've written a blog post about it that I'll publish soon.
On a down note, I removed Syllabits from the Google Play store. It was too stressful to maintain. Google is like that last boss monster that you know you could beat with enough grinding, but you can't be bothered anymore, so you decide to stop playing the game. If you understand Spanish, I recorded about it here: "Rajando de Google Play y adiós a Syllabits".
I also managed to clear the Advent of Code challenge again, although I struggled with a couple of exercises... I only cleared Part 2 of Day 24 on the 31st of December (I was home alone with my cat, on New Year's eve) 😅 -- But apparently I finished second in our office ranking, so I may get a small trophy 🥳
And I created a font with my handwriting. You can find it in some places of EnDavid.com. See some of the writing on the figure on top of this article. You can download it from here: EnDavid Handwritten.otf.
What I've spent lots of time in was writing lyrics 😅 I got a bit addicted to Suno AI. I started by adding music to some old poems I had written, and it is quite satisfying to listen to something you've written with a nice melody. Then, I started writing new lyrics and generating more AI music. The AI can also generate the lyrics for you, but that's not quite fun for me. I like writing lyrics. I have a playlist in YouTube with some of the music I created: Focotaku Music. I've done some interesting experiments like mixing Catalan and Japanese in the same song, by creating the song at intervals. Most recently, Suno released a feature (still in beta) that lets you cover your own songs, or even clips you upload. So I started singing some of my lyrics and then covering them to make them sound good (because I sing horribly, but the notes are more or less recognisable). For instance, I wrote, sung, and covered with AI this Christmas Carol about Castlevania: Last Castlevania 🏰🧛♂️ (Christmas song). I know Generative AI can be scary and some people hate it, but I've had so much fun with this 😅 Please forgive me 🙏
I also did some drawings manually to disconnect from the computer. I managed to completely the Inktober challenge for the first time. I drew lots of videogame covers with seals 🦭😂. And I also completed Genuary, a generative art / programmer art challenge. All the code is here: endavid (github) / Genuary2024.
Blogging
I had some things in my backlog that I didn't write about in the end, and I didn't write lots, but I'm quite happy with what I wrote. Some of these articles took months, or even years to write, if you think of the extend of what they cover. I can list them all because it's not much:
- 8+ years programming for fashion. It didn't take me 8 years to write this, but it's a summary of those 8 years, so I think it's a nice glimpse of the tech we used and the tech that is coming (lots of GenAI) -- It also happens to be the 100th entry in EnDavid.com! 🥳
- My retrospective of 2023. A rollercoaster year...
- Troubleshooting “Disk not ejected properly” on a LaCie USB-C HDD. This blog post took me a couple of months of writing down notes. It was a nice exercise of trying to understand hardware and drivers, and navigating customer support. It's quite thorough!
- Mantis Shrimp: Image Differences with Metal shaders. This is the culmination of the development of my shader toy app, Mantis Shrimp. I was meant to write another article about mesh shaders in detail, but it's still in my backlog... 😅
- Concurrency recipes in Swift and C++. This was a fun exercise in concurrent programming, using one of the exercises of Advent of Code 2023. Quite technical.
- Can Generative AI create original art?. After a few months without writing anything, I came back with this. It's a very lengthy philosophical discussion on what art is. It's a culmination of months of me playing with Generative AI, mixed with some ideas I explored in my PhD years ago. I defined something I called “fiascart”, but in retrospective, I think everything can be considered art. But I wanted to draw some line between good "human" art, and Gen AI, and art fiascos.
Vlogging
I've recorded lots of videos in 2024 for my “otaku” YouTube channel, mostly about videogames and Japanese culture. For a few months, I was releasing one video weekly! I don't have many visits, but I just make these to make a “brain dump” of things that I'm curious about and I want to share a bit more widely. For instance, I read the book “Nagomi” by prof. Ken Mogi, and I recorded a video about it (in Spanish), with slides and all: NAGOMI: Filosofía japonesa del equilibrio (at the moment, the video has 450 views, but most videos in that channel have just around 10 to 30 views 😅).
I also recorded a couple of technical rants, that I've uploaded to another channel. Like the rant I mentioned earlier about Google Play.
Leisure
I played many great games during this year. My backlog of games to play is getting too long, so I tried to clear it up a bit 😅 I played:
- Final Fantasy XVI - I had already cleared it, but I had so much fun that I played it again. And I also cleared the DLCs
- Final Fantasy VII Remake / Intergrade. This was so much fun and nostalgic! ❤️ And the orchestral remake of the soundtrack is amazing.
- The Last Of Us: Left Behind. This was a DLC I bought more than 10 years ago and I hadn't played it yet 😅 It was good but my heart may not tolerate scary games anymore...
- Silent Hill: The Short Message... Who said no horror games? 😅 I'm very fond of the Silent Hill series (one of the reasons why I wanted to work at Konami at the time!), so I had to play this. It's quite short, and it's free, so I had to try it. I enjoyed the story. I read bad reviews, but I liked it. And the soundtrack by Akira Yamaoka is very good.
- Fantasian. I played this for 3 months or so, but I didn't clear it. It was fun at the beginning, but at some point it got too hard so I gave up. I don't think I've ever given up on a game after playing for that long (56 hours), but it wasn't fun anymore. I wouldn't recommend it, at least not the Apple Arcade version.
And I also read the 3 NieR novels, in Japanese. So good practice. See: Readings.
As I said in the introduction, I also managed to visit Tokyo again, and I did lots of catching up with friends. But I also travelled to Madrid and saw a couple of good friends I hadn't seen in a while. And we attended a beautiful wedding of friends in Barcelona. Friends are a treasure ❤️
Wishes for 2025
I'm currently playing Final Fantasy VII Rebirth and it's lots of fun. But I also have some coding (perhaps some new game) I want to start this year. I also have some blog posts, technical and not so technical, in my backlog. A couple of them are almost finished. I just need to add some pictures.
I'll continue doing yoga and hopefully I will resume playing badminton. And I have a short trip planned to Tokyo. And several trips to Barcelona to see family and friends.
Peace ☮️🕊 to the world 🙏 and Happy New Year 2025 🐍
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